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What Keeps Me Playing Diablo 4 Despite Its Flaws
Quote from niubi on 2025-12-05, 06:01Sometimes my UK friends ask why I still play Diablo 4 as much as I do, especially when they hear me complaining about the loot system every other day. The truth is, Diablo 4 is one of those games where the highs are so good that they outweigh the lows—even if the lows involve drowning in useless legendaries every twenty minutes, cheap Diablo 4 Items.
What keeps me playing is the feeling of power progression. When you nail a build, everything clicks. Your character feels strong, the gameplay feels smooth, and every fight feels like a dance you’re in complete control of. That feeling is hard to find in other games.
Another thing that keeps me hooked is experimenting. Even after hundreds of hours, there are still builds I haven’t tried, aspects I haven’t tested, and bosses I haven’t beaten cleanly. There’s always something to improve.
But the biggest flaw—the mountain of loot—never truly goes away. The more experienced you get, the more obvious the problem becomes. You start to recognise patterns, you know what stats matter, and you realise just how much of the loot doesn’t apply to you at all.
That’s why I keep saying loot filters would transform the experience. They’d let me focus on the fun part of the game instead of turning every session into a sorting chore u4gm Diablo 4 gold.
Still, despite all the clutter, I genuinely enjoy Diablo 4. I enjoy the grind, the boss fights, the builds, the seasonal twists, and even the small frustrations that come with the game. Maybe that’s why I’m still here after so many hours—because even when it annoys me, it feels worth playing.
Diablo 4 isn’t perfect, but it has a spark that keeps pulling me back. And with the right improvements, it could become something truly special.
Sometimes my UK friends ask why I still play Diablo 4 as much as I do, especially when they hear me complaining about the loot system every other day. The truth is, Diablo 4 is one of those games where the highs are so good that they outweigh the lows—even if the lows involve drowning in useless legendaries every twenty minutes, cheap Diablo 4 Items.
What keeps me playing is the feeling of power progression. When you nail a build, everything clicks. Your character feels strong, the gameplay feels smooth, and every fight feels like a dance you’re in complete control of. That feeling is hard to find in other games.
Another thing that keeps me hooked is experimenting. Even after hundreds of hours, there are still builds I haven’t tried, aspects I haven’t tested, and bosses I haven’t beaten cleanly. There’s always something to improve.
But the biggest flaw—the mountain of loot—never truly goes away. The more experienced you get, the more obvious the problem becomes. You start to recognise patterns, you know what stats matter, and you realise just how much of the loot doesn’t apply to you at all.
That’s why I keep saying loot filters would transform the experience. They’d let me focus on the fun part of the game instead of turning every session into a sorting chore u4gm Diablo 4 gold.
Still, despite all the clutter, I genuinely enjoy Diablo 4. I enjoy the grind, the boss fights, the builds, the seasonal twists, and even the small frustrations that come with the game. Maybe that’s why I’m still here after so many hours—because even when it annoys me, it feels worth playing.
Diablo 4 isn’t perfect, but it has a spark that keeps pulling me back. And with the right improvements, it could become something truly special.
